Build Log
  

Build started: Project: game, Configuration: Debug Alpha|Win32

Command Lines
  
Creating temporary file "c:\QUAKE2\chaingunz4\src\DebugAxp\RSP00000126043104.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /D "_VC80_UPGRADE=0x0600" /D "_WINDLL" /FD /EHsc /MTd /Fp".\DebugAxp/game.pch" /Fo".\DebugAxp/" /Fd".\DebugAxp/" /W3 /c /Zi /TC  /QA21164 /MTd 

.\g_combat.c
]
Creating command line "cl.exe @c:\QUAKE2\chaingunz4\src\DebugAxp\RSP00000126043104.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\QUAKE2\chaingunz4\src\DebugAxp\RSP00000226043104.rsp" with contents
[
/OUT:"..\DebugAxp/gameaxp.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:".\DebugAxp\gameaxp.dll.intermediate.manifest" /DEF:".\game.def" /DEBUG /PDB:".\..\DebugAxp/gameaxp.pdb" /SUBSYSTEM:WINDOWS /BASE:"0x20000000" /IMPLIB:".\..\DebugAxp/gameaxp.lib" kernel32.lib

".\DebugAxp\g_ai.obj"

".\DebugAxp\g_chase.obj"

".\DebugAxp\g_cmds.obj"

".\DebugAxp\g_combat.obj"

".\DebugAxp\g_func.obj"

".\DebugAxp\g_items.obj"

".\DebugAxp\g_main.obj"

".\DebugAxp\g_misc.obj"

".\DebugAxp\g_monster.obj"

".\DebugAxp\g_phys.obj"

".\DebugAxp\g_save.obj"

".\DebugAxp\g_spawn.obj"

".\DebugAxp\g_svcmds.obj"

".\DebugAxp\g_target.obj"

".\DebugAxp\g_trigger.obj"

".\DebugAxp\g_turret.obj"

".\DebugAxp\g_utils.obj"

".\DebugAxp\g_weapon.obj"

".\DebugAxp\m_actor.obj"

".\DebugAxp\m_berserk.obj"

".\DebugAxp\m_boss2.obj"

".\DebugAxp\m_boss3.obj"

".\DebugAxp\m_boss31.obj"

".\DebugAxp\m_boss32.obj"

".\DebugAxp\m_brain.obj"

".\DebugAxp\m_chick.obj"

".\DebugAxp\m_flash.obj"

".\DebugAxp\m_flipper.obj"

".\DebugAxp\m_float.obj"

".\DebugAxp\m_flyer.obj"

".\DebugAxp\m_gladiator.obj"

".\DebugAxp\m_gunner.obj"

".\DebugAxp\m_hover.obj"

".\DebugAxp\m_infantry.obj"

".\DebugAxp\m_insane.obj"

".\DebugAxp\m_medic.obj"

".\DebugAxp\m_move.obj"

".\DebugAxp\m_mutant.obj"

".\DebugAxp\m_parasite.obj"

".\DebugAxp\m_soldier.obj"

".\DebugAxp\m_supertank.obj"

".\DebugAxp\m_tank.obj"

".\DebugAxp\p_client.obj"

".\DebugAxp\p_hud.obj"

".\DebugAxp\p_trail.obj"

".\DebugAxp\p_view.obj"

".\DebugAxp\p_weapon.obj"

".\DebugAxp\q_shared.obj"

".\DebugAxp\gameaxp.dll.embed.manifest.res"
]
Creating command line "link.exe @c:\QUAKE2\chaingunz4\src\DebugAxp\RSP00000226043104.rsp /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\QUAKE2\chaingunz4\src\DebugAxp\RSP00000326043104.rsp" with contents
[
/out:.\DebugAxp\gameaxp.dll.embed.manifest /notify_update /manifest

.\DebugAxp\gameaxp.dll.intermediate.manifest
]
Creating command line "mt.exe @c:\QUAKE2\chaingunz4\src\DebugAxp\RSP00000326043104.rsp /nologo"
Creating temporary file "c:\QUAKE2\chaingunz4\src\DebugAxp\BAT00000426043104.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > .\DebugAxp\mt.dep
]
Creating command line "c:\QUAKE2\chaingunz4\src\DebugAxp\BAT00000426043104.bat"
Output Window
  
Compiling...
cl : Command line warning D9002 : ignoring unknown option '/QA21164'
g_combat.c
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\QUAKE2\chaingunz4\src\DebugAxp\BuildLog.htm"
game - 0 error(s), 1 warning(s)